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David Crane's Pitfall! Postmortem (GDC 2011)

GDC Festival of Gaming · Talk · 1 h 1 min · 2016 · YouTube title: Pitfall: A Classic Game Postmortem
Why it's here

Recommended as an entertaining, technical look at squeezing a game into a tiny Atari 2600, told by the original developer.

What it covers

David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.