Diablo: From Turn-Based DOS Game to Action RPG
GDC Festival of Gaming · Talk · YouTube title: 'Diablo': A Classic Game Postmortem
Why it's here
Frequently recommended whenever Diablo or its origins come up, for its candid account of the human side of game development.
What it covers
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.