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John Romero on the Early Days of id Software

GDC Festival of Gaming · Talk · YouTube title: The Early Days of id Software
Why it's here

Strongly recommended as an inspiring hour on how id worked, often linked in programming-practice threads.

What it covers

John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game bootable.