▶

The History of Software Texture Mapping in 1990s Games

Molly Rocket · Talk · YouTube title: HandmadeCon 2016 - History of Software Texture Mapping in Games
Why it's here

HN recommends it for first-hand accounts of how early 3D games like Doom worked within tight hardware limits.

What it covers

A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.