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How Guilty Gear Xrd Made 3D Look Like 2D Animation

GDC Festival of Gaming · Talk · YouTube title: GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
Why it's here

HN points to it as the definitive example of making 3D rendering look like 2D animation through cel shading, outlines, and framerate tricks.

What it covers

A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.