Destiny's Multithreaded Rendering Architecture
GDC Festival of Gaming · Talk
Why it's here
HN commenters cite it as the go-to talk on a job-system-based multithreaded game engine architecture.
What it covers
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.