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Destiny's Multithreaded Rendering Architecture

GDC Festival of Gaming · Talk
Why it's here

HN commenters cite it as the go-to talk on a job-system-based multithreaded game engine architecture.

What it covers

A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.