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How Halo: Reach Keeps Online Gameplay in Sync

GDC Festival of Gaming · Talk · 1 h 49 min · 2018 · YouTube title: I Shot You First: Networking the Gameplay of Halo: Reach
Why it's here

HN considers it one of the best game networking talks, with insights that carry over to distributed systems generally.

What it covers

Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.