Rollback Netcode in Mortal Kombat and Injustice 2
GDC Festival of Gaming · Talk · YouTube title: 8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
Why it's here
HN treats it as the definitive practical talk on rollback networking in a shipped AAA fighting game.
What it covers
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.