The Technology and Design Behind Noita
GDC Festival of Gaming · Talk · YouTube title: Exploring the Tech and Design of Noita
Why it's here
It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.
What it covers
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.