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A Short Hike: Solo Development and Rendering Postmortem

GDC Festival of Gaming · Talk · YouTube title: Crafting A Tiny Open World: A Short Hike Postmortem
Why it's here

HN people cite it for solo-dev inspiration and for the rendering technique behind the game's look.

What it covers

Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.