Brian Bucklew on Data-Driven Game Engines for Caves of Qud
Logo “ND” Surströmming · Talk · 27 min · 2015 · YouTube title: IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Why it's here
HN points to it for insight into how the Caves of Qud developer thinks about game engines.
What it covers
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.