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John Carmack's QuakeCon 2013 Keynote, Part 4: Programming

Kostiantyn Kostin · Talk · 30 min · 2013 · YouTube title: John Carmack's keynote at Quakecon 2013 part 4
Why it's here

Cited again and again as Carmack's key public statement on functional programming and purity in game development, plus his remarks on garbage collection.

What it covers

Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.