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Game Architecture Beyond Entity Component Systems

Roguelike Celebration · Talk · YouTube title: Bob Nystrom - Is There More to Game Architecture than ECS?
Why it's here

HN commenters cite it as a level-headed counterpoint to ECS zealotry and a good intro to game architecture beyond ECS.

What it covers

Bob Nystrom, author of Game Programming Patterns, gives a Roguelike Celebration 2018 talk questioning whether entity component systems are the only way to structure a game. He walks through alternative architectures drawn from roguelike development.