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Sid Meier on Psychology in Game Design

GDC Festival of Gaming · Talk · YouTube title: Sid Meier's Psychology of Game Design
Why it's here

HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.

What it covers

Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.