How Games Use Skinner Boxes to Drive Play and Spending
Extra Credits · Explainer · 7 min · 2012 · YouTube title: The Skinner Box - How Games Condition People to Play More - Extra Credits
Why it's here
HN points to it as a short source on operant conditioning in games, loot boxes and engagement loops, with design alternatives.
What it covers
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.