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Jeff Preshing: Ubisoft Multicore Games Before and After C++11

CppCon · Talk · YouTube title: CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
Why it's here

Recommended as a clear, practical introduction to atomics and lock-free programming in C++.

What it covers

CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.