Jeff Preshing: Ubisoft Multicore Games Before and After C++11
CppCon · Talk · YouTube title: CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
Why it's here
Recommended as a clear, practical introduction to atomics and lock-free programming in C++.
What it covers
CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.