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C++17 Builds a Commodore 64 Game for the 6502

CppCon · Talk · YouTube title: CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
Why it's here

A perennial favorite, recommended as proof that expressive modern C++ can compile to efficient code even on tiny retro hardware.

What it covers

Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.