Jonathan Blow Argues Game Engines Don't Need Scripting Languages
Jeru Sanders · Commentary · 10 min · 2019 · YouTube title: Jonathan Blow on scripting languages
Why it's here
Cited in threads about Lua, embedded scripting, and game engines as a concise argument that scripting languages are redundant.
What it covers
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.