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Jonathan Blow on Rust ECS and the Borrow Checker

Jonathan Blow · Commentary · YouTube title: Rant: Entity systems and the Rust borrow checker ... or something.
Why it's here

It is the standard citation in HN arguments over Rust for game development, the borrow checker and ECS designs, as a skeptical view from an experienced game developer.

What it covers

Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.