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The Witness: Engineering Collision Handling

Molly Rocket · Talk · 50 min · 2020 · YouTube title: Killing the Walk Monster
Why it's here

HN points to it as the explanation of how The Witness solved walking and collision.

What it covers

Casey Muratori's remastered BICFest 2018 talk on how the collision system of The Witness was engineered to prevent whole classes of bugs found in game engines. It covers character movement and collision handling.