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How RimWorld Was Designed as a Story Generator

GDC Festival of Gaming · Talk · 1 h 1 min · 2019 · YouTube title: RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
Why it's here

Recommended as an accessible talk on emergent narrative and on how RimWorld was designed, and cited in threads on simulation games.

What it covers

RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.