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Parallelizing Teardown's Physics Solver

Better Software Conference · Talk · 1 h 7 min · 2025 · YouTube title: Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Why it's here

HN points to it as a practical example of solving a tricky multithreading problem, including using a spinlock to speed up a real-time physics solver.

What it covers

Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.