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How Prince of Persia Fit on the Apple II

Ars Technica · Documentary · YouTube title: How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Why it's here

Repeatedly called essential viewing for game development history and clever work under memory constraints.

What it covers

In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.