How Houdini Generated Far Cry 5's Open World
Houdini · Talk · YouTube title: Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Why it's here
HN points people to it as a rare, concrete look at how a AAA studio uses procedural tools to fill huge worlds with natural-looking environments.
What it covers
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.