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What VR Could Do Within Two Years | Michael Abrash

Steamworks Development · Talk · 28 min · 2014 · YouTube title: What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Why it's here

Cited for his plain-language explanation of how VR convinces the brain and for resolution and pixel-density figures.

What it covers

Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.