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Live-Coding Inigo Quilez's 'Happy Jumping' Raymarched Shader

Inigo Quilez · Tutorial · YouTube title: LIVE Coding "Happy Jumping"
Why it's here

HN commenters point to it as a patient, full-length walkthrough of how a raymarched shader is built from scratch.

What it covers

Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.